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Fix Grammar

GlitchedCode 5 月之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/assets_pipeline/importing_audio_samples.rst

+ 1 - 1
tutorials/assets_pipeline/importing_audio_samples.rst

@@ -10,7 +10,7 @@ Godot provides 3 options to import your audio data: WAV, Ogg Vorbis and MP3.
 
 
 Each format has different advantages:
 Each format has different advantages:
 
 
-- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can be imported only in raw format, but Godot can apply compression in already imported files. They are 
+- WAV files use raw data or light compression (IMA-ADPCM or QOA). Currently, they can only be imported in raw format, but Godot can apply compression to already imported files. They are 
   lightweight to play back on the CPU (hundreds of simultaneous voices in this
   lightweight to play back on the CPU (hundreds of simultaneous voices in this
   format are fine). The downside is that they take up a lot of disk space.
   format are fine). The downside is that they take up a lot of disk space.
 - Ogg Vorbis files use a stronger compression that results in much
 - Ogg Vorbis files use a stronger compression that results in much