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fix custom roles typo

Hana - Piralein 6 days ago
parent
commit
2be260e9fb

+ 4 - 4
getting_started/step_by_step/instancing.rst

@@ -64,12 +64,12 @@ Double-click the ``project.godot`` file to open it.
 
 
 .. image:: img/instancing_import_project_file.webp
 .. image:: img/instancing_import_project_file.webp
 
 
-Finally, click the :button:`Import`` button.
+Finally, click the :button:`Import` button.
 
 
 .. image:: img/instancing_import_and_edit_button.webp
 .. image:: img/instancing_import_and_edit_button.webp
 
 
 A window notifying you that the project was last opened in an older Godot version
 A window notifying you that the project was last opened in an older Godot version
-may appear, that's not an issue. Click :button:`Ok`` to open the project.
+may appear, that's not an issue. Click :button:`Ok` to open the project.
 
 
 The project contains two packed scenes: ``main.tscn``, containing walls against
 The project contains two packed scenes: ``main.tscn``, containing walls against
 which the ball collides, and ``ball.tscn``. The Main scene should open
 which the ball collides, and ``ball.tscn``. The Main scene should open
@@ -132,7 +132,7 @@ Let's try this. Double-click ``ball.tscn`` in the FileSystem to open it.
 .. image:: img/instancing_ball_scene_open.webp
 .. image:: img/instancing_ball_scene_open.webp
 
 
 In the Scene dock on the left, select the Ball node. Then, in the :ui:`Inspector` on the
 In the Scene dock on the left, select the Ball node. Then, in the :ui:`Inspector` on the
-right, click on the :inspector:`PhysicsMaterial`` property to expand it.
+right, click on the :inspector:`PhysicsMaterial` property to expand it.
 
 
 .. image:: img/instancing_physics_material_expand.webp
 .. image:: img/instancing_physics_material_expand.webp
 
 
@@ -172,7 +172,7 @@ Rerun the game and notice how this ball now falls much faster than the others.
     of the ball. This is because :inspector:`PhysicsMaterial` is a *resource*, and needs
     of the ball. This is because :inspector:`PhysicsMaterial` is a *resource*, and needs
     to be made unique before you can edit it in a scene that is linking to its
     to be made unique before you can edit it in a scene that is linking to its
     original scene. To make a resource unique for one instance, right-click on
     original scene. To make a resource unique for one instance, right-click on
-    the :inspector:`Physics Material` property in the :ui:`Inspector`` and click :button:`Make Unique``
+    the :inspector:`Physics Material` property in the :ui:`Inspector` and click :button:`Make Unique`
     in the context menu.
     in the context menu.
 
 
     Resources are another essential building block of Godot games we will cover
     Resources are another essential building block of Godot games we will cover

+ 1 - 1
getting_started/step_by_step/nodes_and_scenes.rst

@@ -72,7 +72,7 @@ opening the project, you should see an empty editor.
 
 
 .. image:: img/nodes_and_scenes_01_empty_editor.webp
 .. image:: img/nodes_and_scenes_01_empty_editor.webp
 
 
-In an empty scene, the :ui:`Scene`` dock on the left shows several options to add a
+In an empty scene, the :ui:`Scene` dock on the left shows several options to add a
 root node quickly. :button:`2D Scene` adds a :ref:`Node2D <class_Node2D>` node,
 root node quickly. :button:`2D Scene` adds a :ref:`Node2D <class_Node2D>` node,
 :button:`3D Scene` adds a :ref:`Node3D <class_Node3D>` node,
 :button:`3D Scene` adds a :ref:`Node3D <class_Node3D>` node,
 and :button:`User Interface` adds a :ref:`Control <class_Control>` node.
 and :button:`User Interface` adds a :ref:`Control <class_Control>` node.

+ 1 - 1
getting_started/step_by_step/signals.rst

@@ -62,7 +62,7 @@ Create a new scene by going to the menu :menu:`Scene > New Scene`.
 
 
 .. image:: img/signals_01_new_scene.webp
 .. image:: img/signals_01_new_scene.webp
 
 
-In the Scene dock, click the :button:`2D Scene`` button. This will add
+In the Scene dock, click the :button:`2D Scene` button. This will add
 a :ref:`Node2D <class_Node2D>` as our root.
 a :ref:`Node2D <class_Node2D>` as our root.
 
 
 .. image:: img/signals_02_2d_scene.webp
 .. image:: img/signals_02_2d_scene.webp