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@@ -297,9 +297,9 @@ initialize them, but you might have to set up more things depending on your
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needs. We call the function ``register_class`` for each of our classes in our library.
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The important function is the third function called ``example_library_init``.
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-We first call a function in our bindings library that creates an initilization object.
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+We first call a function in our bindings library that creates an initialization object.
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This object registrates the initialization and termination functions of the GDExtension.
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-Furthermore, it sets the level of initilization (core, servers, scene, editor, level).
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+Furthermore, it sets the level of initialization (core, servers, scene, editor, level).
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At last, we need the header file for the ``register_types.cpp`` named
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``register_types.h``.
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