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@@ -48,7 +48,8 @@ The path will be ``"Enemy.tscn"`` which is located at ``res://Enemy.tscn``.
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First, we will start a request to load the resource and connect the button:
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-::
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+.. tabs::
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+ .. code-tab:: gdscript
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const ENEMY_SCENE_PATH : String = "Enemy.tscn"
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@@ -56,14 +57,41 @@ First, we will start a request to load the resource and connect the button:
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ResourceLoader.load_threaded_request(ENEMY_SCENE_PATH)
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self.pressed.connect(_on_button_pressed)
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+ .. code-tab:: csharp
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+
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+ using Godot;
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+
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+ public partial class MyButton : Button
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+ {
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+ private const string EnemyScenePath = "Enemy.tscn";
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+
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+ public override void _Ready()
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+ {
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+ ResourceLoader.LoadThreadedRequest(EnemyScenePath);
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+ Pressed += OnButtonPressed;
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+ }
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+ }
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+
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Now ``_on_button_pressed`` will be called when the button is pressed.
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This method will be used to spawn an enemy.
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-::
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+.. tabs::
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+ .. code-tab:: gdscript
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- func _on_button_pressed(): # Button was pressed
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- # Obtain the resource now that we need it
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+ func _on_button_pressed(): # Button was pressed.
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+ # Obtain the resource now that we need it.
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var enemy_scene = ResourceLoader.load_threaded_get(ENEMY_SCENE_PATH)
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- # Instantiate the enemy scene and add it to the current scene
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+ # Instantiate the enemy scene and add it to the current scene.
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var enemy = enemy_scene.instantiate()
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add_child(enemy)
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+
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+ .. code-tab:: csharp
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+
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+ private void OnButtonPressed() // Button was pressed.
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+ {
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+ // Obtain the resource now that we need it.
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+ var enemyScene = (PackedScene)ResourceLoader.LoadThreadedGet(EnemyScenePath);
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+ // Instantiate the enemy scene and add it to the current scene.
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+ var enemy = enemyScene.Instantiate();
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+ AddChild(enemy);
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+ }
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