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Merge pull request #96 from her001/materials

Misc fixes to "Materials"
Rémi Verschelde 9 years ago
parent
commit
2d4a8a0a84
1 changed files with 6 additions and 6 deletions
  1. 6 6
      tutorials/3d/materials.rst

+ 6 - 6
tutorials/3d/materials.rst

@@ -56,7 +56,7 @@ in the texture or parameter:
 On top
 On top
 ~~~~~~
 ~~~~~~
 
 
-When this flag is turned on, te object will be drawn after everything
+When this flag is turned on, the object will be drawn after everything
 else has been drawn and without a depth test. This is generally only
 else has been drawn and without a depth test. This is generally only
 useful for HUD effects or gizmos.
 useful for HUD effects or gizmos.
 
 
@@ -76,7 +76,7 @@ Blend mode
 ~~~~~~~~~~
 ~~~~~~~~~~
 
 
 Objects are usually blended in Mix mode. Other blend modes (Add and Sub)
 Objects are usually blended in Mix mode. Other blend modes (Add and Sub)
-exist for special cases (usually particle effects, light rays, etc) but
+exist for special cases (usually particle effects, light rays, etc.) but
 materials can be set to them:
 materials can be set to them:
 
 
 .. image:: /img/fixed_material_blend.png
 .. image:: /img/fixed_material_blend.png
@@ -97,11 +97,11 @@ sorted by depth). This behavior can be changed here. The options are:
    This often results in glitches like the one in the first image (which
    This often results in glitches like the one in the first image (which
    is why it's not the default).
    is why it's not the default).
 -  **Opaque Only**: Draw objects with depth only when they are opaque,
 -  **Opaque Only**: Draw objects with depth only when they are opaque,
-   and do not se depth for alpha. This is the default because it's fast,
+   and do not set depth for alpha. This is the default because it's fast,
    but it's not the most correct setting. Objects with transparency that
    but it's not the most correct setting. Objects with transparency that
-   self-intersect will always look wrong, specially those that mix
-   opaque and transparent areas, like grass tree leaves, etc. Objects
-   with transparency also can't cast shadows, this is evident i the
+   self-intersect will always look wrong, especially those that mix
+   opaque and transparent areas, like grass, tree leaves, etc. Objects
+   with transparency also can't cast shadows, this is evident in the
    second image.
    second image.
 -  **Alpha Pre-Pass**: The same as above, but a depth pass is performed
 -  **Alpha Pre-Pass**: The same as above, but a depth pass is performed
    for the opaque areas of objects with transparency. This makes objects
    for the opaque areas of objects with transparency. This makes objects