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Apply suggestions from code review

Hugo Locurcio 4 years ago
parent
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2d88acfcc5
1 changed files with 8 additions and 9 deletions
  1. 8 9
      development/cpp/validation_layers_android.rst

+ 8 - 9
development/cpp/validation_layers_android.rst

@@ -4,8 +4,8 @@ Vulkan validation layers on Android
 ===================================
 
 Validation layers enable developers to verify their application's correct use
-of the Vulkan API. After enabling validation layers a developer can see errors
-and warning messages in the `logcat's` output.
+of the Vulkan API. After enabling validation layers, a developer can see errors
+and warning messages in the ``adb logcat`` output.
 
 Enabling validation layers
 --------------------------
@@ -13,8 +13,8 @@ Enabling validation layers
 Build validation layers from official sources
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
-To build Android libraries, follow the instructions on `Khronos' repository 
-<https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
+To build Android libraries, follow the instructions on
+`Khronos' repository  <https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
 After a successful build, the libraries will be located in ``Vulkan-ValidationLayers/build-android/libs``.
 
 Copy libraries
@@ -23,9 +23,7 @@ Copy libraries
 Copy libraries from ``Vulkan-ValidationLayers/build-android/libs`` to
 ``godot/platform/android/java/app/libs/debug/vulkan_validation_layers``.
 
-Your Godot's directory tree should look like on the example below:
-
-::
+Your Godot source directory tree should look like on the example below::
 
     godot
     |-- platform
@@ -43,7 +41,8 @@ Your Godot's directory tree should look like on the example below:
 If the subdirectory ``libs/debug/vulkan_validation_layers`` doesn't exist, create it.
 
 
-Compile and run android app
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Compile and run the Android app
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Linked validation layers are automatically loaded and enabled in Android debug builds.
+You can use Godot's :ref:`doc_one-click_deploy` feature to quickly test your project with the validation layers enabled.