|
@@ -4,8 +4,8 @@ Vulkan validation layers on Android
|
|
|
===================================
|
|
|
|
|
|
Validation layers enable developers to verify their application's correct use
|
|
|
-of the Vulkan API. After enabling validation layers a developer can see errors
|
|
|
-and warning messages in the `logcat's` output.
|
|
|
+of the Vulkan API. After enabling validation layers, a developer can see errors
|
|
|
+and warning messages in the ``adb logcat`` output.
|
|
|
|
|
|
Enabling validation layers
|
|
|
--------------------------
|
|
@@ -13,8 +13,8 @@ Enabling validation layers
|
|
|
Build validation layers from official sources
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
-To build Android libraries, follow the instructions on `Khronos' repository
|
|
|
-<https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
|
|
|
+To build Android libraries, follow the instructions on
|
|
|
+`Khronos' repository <https://https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__.
|
|
|
After a successful build, the libraries will be located in ``Vulkan-ValidationLayers/build-android/libs``.
|
|
|
|
|
|
Copy libraries
|
|
@@ -23,9 +23,7 @@ Copy libraries
|
|
|
Copy libraries from ``Vulkan-ValidationLayers/build-android/libs`` to
|
|
|
``godot/platform/android/java/app/libs/debug/vulkan_validation_layers``.
|
|
|
|
|
|
-Your Godot's directory tree should look like on the example below:
|
|
|
-
|
|
|
-::
|
|
|
+Your Godot source directory tree should look like on the example below::
|
|
|
|
|
|
godot
|
|
|
|-- platform
|
|
@@ -43,7 +41,8 @@ Your Godot's directory tree should look like on the example below:
|
|
|
If the subdirectory ``libs/debug/vulkan_validation_layers`` doesn't exist, create it.
|
|
|
|
|
|
|
|
|
-Compile and run android app
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
+Compile and run the Android app
|
|
|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
|
|
Linked validation layers are automatically loaded and enabled in Android debug builds.
|
|
|
+You can use Godot's :ref:`doc_one-click_deploy` feature to quickly test your project with the validation layers enabled.
|