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Merge pull request #383 from Hinsbart/input

InputEvent tutorial: Recommend Input instead of MainLoop for parsing events.
Rémi Verschelde 8 years ago
parent
commit
2daf6f9844
1 changed files with 3 additions and 3 deletions
  1. 3 3
      learning/features/inputs/inputevent.rst

+ 3 - 3
learning/features/inputs/inputevent.rst

@@ -135,8 +135,8 @@ Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_is_acti
 
 Alternatively, it may be desired to supply the game back with an action
 from the game code (a good example of this is detecting gestures).
-SceneTree (derived from MainLoop) has a method for this:
-:ref:`MainLoop.input_event() <class_MainLoop_input_event>`. You would normally use it like this:
+The Input singleton has a method for this:
+:ref:`Input.parse_input_event() <class_input_parse_input_event>`. You would normally use it like this:
 
 ::
 
@@ -145,7 +145,7 @@ SceneTree (derived from MainLoop) has a method for this:
     # set as move_left, pressed
     ev.set_as_action("move_left", true) 
     # feedback
-    get_tree().input_event(ev)
+    Input.parse_input_event(ev)
 
 InputMap
 --------