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@@ -122,8 +122,8 @@ The PCK file contains a “mod_scene.tscn” test scene in its root.
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By default, if you import a file with the same file path/name as one you already have in your
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project, the imported one will replace it. This is something to watch out for when
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- creating DLC or mods (solved easily with a tool isolating mods to a specific mods
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- subfolder). However, it is also a way of creating patches for one's own game. A
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+ creating DLC or mods. You can solve this problem by using a tool that isolates mods to a specific mods subfolder.
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+ However, it is also a way of creating patches for one's own game. A
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PCK file of this kind can fix the content of a previously loaded PCK.
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To opt out of this behavior, pass ``false`` as the second argument to
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@@ -137,8 +137,8 @@ The PCK file contains a “mod_scene.tscn” test scene in its root.
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Summary
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-------
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-This tutorial should illustrate how easy adding mods, patches or DLC to a game
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-is. The most important thing is to identify how one plans to distribute future
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+This tutorial explains how to add mods, patches, or DLC to a game.
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+The most important thing is to identify how one plans to distribute future
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content for their game and develop a workflow that is customized for that
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purpose. Godot should make that process smooth regardless of which route a
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developer pursues.
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