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@@ -33,10 +33,10 @@ While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial`
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node properties in CPUParticles2D (with the exception of the trail settings).
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You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on
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-the node in the inspector, and selecting **Particles > Convert to
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-CPUParticles2D** in the toolbar at the top of the 3D editor viewport.
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+the node in the inspector, selecting the 2D viewport, and selecting
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+**GPUParticles2D > Convert to CPUParticles2D** in the viewport toolbar.
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-.. image:: img/particles_convert.png
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+.. image:: img/particles_convert.webp
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The rest of this tutorial is going to use the GPUParticles2D node. First, add a GPUParticles2D
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node to your scene. After creating that node you will notice that only a white dot was created,
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