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@@ -60,9 +60,9 @@ performance gains.
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significantly.
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The greatest performance benefits can be observed when using the Forward
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- Mobile or Compatibility rendering backends, as neither of those feature a
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+ Mobile rendering backend, as it does not feature a
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depth prepass for performance reasons. As a result, occlusion culling will
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- actively decrease shading overdraw with those rendering backends.
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+ actively decrease shading overdraw with that rendering backend.
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Nonetheless, even when using a depth prepass, there is still a noticeable
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benefit to occlusion culling in complex 3D scenes. However, in scenes with
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@@ -154,7 +154,7 @@ for MultiMeshInstance3D setups or CSG nodes (due to the aforementioned limitatio
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After enabling the occlusion culling project setting mentioned above, add an
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OccluderInstance3D node to the scene containing your 3D level. Select the
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OccluderInstance3D node, then choose an occluder type to add in the **Occluder**
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-roperty:
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+property:
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- QuadOccluder3D (a single plane)
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- BoxOccluder3D (a cuboid)
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