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Fix some typos in 'development' and 'getting started' sections

frido 5 vuotta sitten
vanhempi
commit
2f4b025b14

+ 1 - 1
development/compiling/compiling_for_windows.rst

@@ -108,7 +108,7 @@ If all goes well, the resulting binary executable will be placed in
 ``godot.windows.tools.64.exe``.
 
 .. note:: By default, SCons will build a binary matching your CPU architecture,
-          but this can be overriden using ``bits=64`` or ``bits=32``.
+          but this can be overridden using ``bits=64`` or ``bits=32``.
 
 This executable file contains the whole engine and runs without any
 dependencies. Running it will bring up the Project Manager.

+ 1 - 1
development/cpp/custom_modules_in_cpp.rst

@@ -224,7 +224,7 @@ You can then zip it and share the module with everyone else. When
 building for every platform (instructions in the previous sections),
 your module will be included.
 
-.. note:: There is a paramter limit of 5 in C++ modules for things such
+.. note:: There is a parameter limit of 5 in C++ modules for things such
           as subclasses. This can be raised to 13 by including the header
           file ``core/method_bind_ext.gen.inc``.
 

+ 1 - 1
getting_started/workflow/assets/escn_exporter/animation.rst

@@ -18,7 +18,7 @@ to use this feature:
 
 **1. Stash active action**
 
-New created action is always an active action binded to object. There are 
+New created action is always an active action bound to object. There are 
 several ways to place an active action into NLA track, 
 one is of course doing it in ``NLA Editor``
 

+ 1 - 1
getting_started/workflow/assets/importing_scenes.rst

@@ -11,7 +11,7 @@ When dealing with 3D assets, Godot has a flexible and configurable importer.
 Godot works with *scenes*. This means that the entire scene being worked on in your favorite 3D DCC will be
 transferred as close as possible.
 
-Godot supports the following 3D *scene file fomats*:
+Godot supports the following 3D *scene file formats*:
 
 * DAE (COLLADA), which is currently the most mature workflow.
 * glTF 2.0. Both text and binary formats are supported. Godot has full support for it, but the format is new and gaining traction.