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@@ -11,7 +11,7 @@ When dealing with 3D assets, Godot has a flexible and configurable importer.
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Godot works with *scenes*. This means that the entire scene being worked on in your favorite 3D DCC will be
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transferred as close as possible.
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-Godot supports the following 3D *scene file fomats*:
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+Godot supports the following 3D *scene file formats*:
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* DAE (COLLADA), which is currently the most mature workflow.
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* glTF 2.0. Both text and binary formats are supported. Godot has full support for it, but the format is new and gaining traction.
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