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Merge pull request #6387 from KlugeNico/patch-1

Update android_in_app_purchases.rst
Fredia Huya-Kouadio 2 lat temu
rodzic
commit
2fa0ff04b6

+ 8 - 2
tutorials/platform/android/android_in_app_purchases.rst

@@ -19,8 +19,14 @@ Getting started
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 Make sure you have enabled and successfully set up :ref:`Android Custom Builds <doc_android_custom_build>`.
 Make sure you have enabled and successfully set up :ref:`Android Custom Builds <doc_android_custom_build>`.
-Grab the ``GodotGooglePlayBilling`` plugin binary and config from the `releases page <https://github.com/godotengine/godot-google-play-billing/releases>`__
-and put both into `res://android/plugins`.
+Follow the compiling instructions on the ``GodotGooglePlayBilling`` `github page <https://github.com/godotengine/godot-google-play-billing>`__.
+
+.. note::
+
+    If you use a custom build you possibly have to put your own `godot-lib.***.release.aar` file in the `./godot-google-play-billing/libs/` folder.
+
+Then put the files `./godot-google-play-billing/build/outputs/aar/GodotGooglePlayBilling.***.release.aar` and `./GodotGooglePlayBilling.gdap` into your project in the `res://android/plugins` folder.
+
 The plugin should now show up in the Android export settings, where you can enable it.
 The plugin should now show up in the Android export settings, where you can enable it.