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@@ -106,22 +106,25 @@ feature request, or one that is not precise enough to be worked on.
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- *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*.
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- *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*.
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+- *Animation*: relates to the Animation system, editors and importers.
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- *Assetlib*: relates to issues with the asset library.
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- *Audio*: relates to the audio features (low and high level).
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- *Buildsystem*: relates to building issues, either linked to the SCons
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buildsystem or to compiler peculiarities.
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- *Codestyle*: relates to the programming style used within the codebase.
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-- *Core*: anything related to the core engine. It might be further
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- split later on as it's a pretty big topic.
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+- *Core*: anything related to the core engine. Specific topics are split off seperately as they crop up.
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+- *Dotnet*: relates to the C# / Dotnet bindings.
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- *Editor*: relates to issues in the editor (mainly UI).
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-- *GDNative*: relates to the GDNative module.
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+- *Export*: relates to the export system and templates.
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+- *GDExtension*: relates to the GDExtension system for native extensions.
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- *GDScript*: relates to GDScript.
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- *GUI*: relates to GUI (Control) nodes.
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- *Import*: relates to the resource import system.
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- *Input*: relates to input system.
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-- *Mono*: relates to the C# / Mono bindings.
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- *Navigation*: relates to the navigation system (including A* and navmeshes).
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-- *Network*: relates to networking.
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+- *Network*: relates to (lot-level) networking.
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+- *Multiplayer*: relates to multiplayer (high-level networking) systems.
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+- *Particles*: particles, particle systems and their editors.
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- *Physics*: relates to the physics engine (2D/3D).
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- *Plugin*: relates to problems encountered while writing plugins.
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- *Porting*: relates to some specific platforms or exporting projects.
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