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Update ui_game_user_interface.rst

Vasco Freitas 7 年之前
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303b107ae2
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      getting_started/step_by_step/ui_game_user_interface.rst

+ 3 - 3
getting_started/step_by_step/ui_game_user_interface.rst

@@ -549,7 +549,7 @@ onto the ``Bars`` container in the scene tree. Do the same for the
    The LifeBar and the EnergyBar align automatically
    The LifeBar and the EnergyBar align automatically
 
 
 Now, drag and drop the BombCounter and RupeeCounter scenes onto the
 Now, drag and drop the BombCounter and RupeeCounter scenes onto the
-Counters node. They'll resize size automatically.
+Counters node. They'll resize automatically.
 
 
 .. figure:: ./img/ui_gui_step_tutorial_assemble_final_gui_2.png
 .. figure:: ./img/ui_gui_step_tutorial_assemble_final_gui_2.png
 
 
@@ -578,7 +578,7 @@ node to open its scene. Select the ``Count`` node and scroll down to the
 the ``Rect`` section set the node's ``Min Size`` back to 100, the same
 the ``Rect`` section set the node's ``Min Size`` back to 100, the same
 value as on the LifeBar. The ``Count`` should now have some margin on
 value as on the LifeBar. The ``Count`` should now have some margin on
 the left. If you save and go back to the GUI scene, it will be aligned
 the left. If you save and go back to the GUI scene, it will be aligned
-vertically with the Life\` \`Bar.
+vertically with the ``LifeBar``.
 
 
 .. figure:: ./img/ui_gui_step_tutorial_assemble_final_gui_4.png
 .. figure:: ./img/ui_gui_step_tutorial_assemble_final_gui_4.png
 
 
@@ -620,6 +620,6 @@ find final project `here <#>`__.
     games, we don’t need the interface to be as flexible as that of a
     games, we don’t need the interface to be as flexible as that of a
     website. You almost never want to support both landscape and portrait
     website. You almost never want to support both landscape and portrait
     screen orientations. It’s one or the other. In landscape orientation,
     screen orientations. It’s one or the other. In landscape orientation,
-    the most common ratios range from 4:3 to 16:10. They are close to one
+    the most common ratios range from 4:3 to 16:9. They are close to one
     another. That's why it’s enough for the GUI elements to only move
     another. That's why it’s enough for the GUI elements to only move
     horizontally when we change the window size.
     horizontally when we change the window size.