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Fix matrix member to column-major access in Shading language (#5794)

Michael Nischt 3 years ago
parent
commit
30a16e8188
1 changed files with 3 additions and 3 deletions
  1. 3 3
      tutorials/shaders/shader_reference/shading_language.rst

+ 3 - 3
tutorials/shaders/shader_reference/shading_language.rst

@@ -110,9 +110,9 @@ Individual scalar members of vector types are accessed via the "x", "y", "z" and
 Alternatively, using "r", "g", "b" and "a" also works and is equivalent. Use whatever fits
 Alternatively, using "r", "g", "b" and "a" also works and is equivalent. Use whatever fits
 best for your needs.
 best for your needs.
 
 
-For matrices, use the ``m[row][column]`` indexing syntax to access each scalar, or ``m[idx]`` to access
-a vector by row index. For example, for accessing the y position of an object in a mat4 you  use
-``m[3][1]``.
+For matrices, use the ``m[column][row]`` indexing syntax to access each scalar,
+or ``m[idx]`` to access a vector by row index. For example, for accessing the y
+position of an object in a mat4 you use ``m[3][1]``.
 
 
 Constructing
 Constructing
 ~~~~~~~~~~~~
 ~~~~~~~~~~~~