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Merge pull request #954 from mhilbrunner/mhilbrunner-scripting-delta

Small fix for scripting_continued.rst, closes #384
Rémi Verschelde 7 years ago
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30c607f363
1 changed files with 7 additions and 1 deletions
  1. 7 1
      learning/step_by_step/scripting_continued.rst

+ 7 - 1
learning/step_by_step/scripting_continued.rst

@@ -29,7 +29,13 @@ frames per second (FPS) of the application:
 The delta parameter describes the time elapsed (in seconds, as a
 floating point) since the previous call to "_process()".
 
-Physics processing is similar, but it should be used for all the processes that
+This delta parameter can be used to make sure things always take the same time,
+regardless of the hardware the game is running on.
+
+For example, movement is often multiplied with the time delta to make the movement
+constant and independent from the frame rate.
+
+Physics processing (``_physics_process()``) is similar, but it should be used for all the processes that
 must happen before each physics step. For example, to move a character.
 It always runs before a physics step and it is called at fixed time intervals,
 60 times per second by default. Change the value in the Project Settings.