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Merge pull request #1189 from kjav/master

Fixed typos in shading_language.rst
Max Hilbrunner 7 years ago
parent
commit
31bf0f2934
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/shading/shading_language.rst

+ 2 - 2
tutorials/shading/shading_language.rst

@@ -807,7 +807,7 @@ Fragment Built-Ins
 +----------------------------------+--------------------------------------------------------------------------------------------------+
 | in vec3 **VERTEX**               | Vertex that comes from vertex function, in view space.                                           |
 +----------------------------------+--------------------------------------------------------------------------------------------------+
-| in vec4 **FRAGCOORD**            | Fragment cordinate, pixel adjusted.                                                              |
+| in vec4 **FRAGCOORD**            | Fragment coordinate, pixel adjusted.                                                             |
 +----------------------------------+--------------------------------------------------------------------------------------------------+
 | in bool **FRONT_FACING**         | true whether current face is front face.                                                         |
 +----------------------------------+--------------------------------------------------------------------------------------------------+
@@ -823,7 +823,7 @@ Fragment Built-Ins
 +----------------------------------+--------------------------------------------------------------------------------------------------+
 | in vec2 **UV**                   | UV that comes from vertex function.                                                              |
 +----------------------------------+--------------------------------------------------------------------------------------------------+
-| in vec2 **UV2**                  | UV2 that coems from vertex function.                                                             |
+| in vec2 **UV2**                  | UV2 that comes from vertex function.                                                             |
 +----------------------------------+--------------------------------------------------------------------------------------------------+
 | in vec4 **COLOR**                | COLOR that comes from vertex function.                                                           |
 +----------------------------------+--------------------------------------------------------------------------------------------------+