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Fix varying name in Your first spatial shader (#4031)

CDWimmer 4 years ago
parent
commit
3245853e78

+ 2 - 2
tutorials/shading/your_first_shader/your_first_spatial_shader.rst

@@ -305,12 +305,12 @@ assign ``VERTEX.xz`` to ``tex_position``.
     ...
     ...
   }
   }
 
 
-And now we can access ``vertex_position`` from the ``fragment()`` function.
+And now we can access ``tex_position`` from the ``fragment()`` function.
 
 
 .. code-block:: glsl
 .. code-block:: glsl
 
 
   void fragment() {
   void fragment() {
-    NORMALMAP = texture(normalmap, vertex_position).xyz;
+    NORMALMAP = texture(normalmap, tex_position).xyz;
   }
   }
 
 
 With the normals in place the light now reacts to the height of the mesh dynamically.
 With the normals in place the light now reacts to the height of the mesh dynamically.