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Update `_anisotropic` hint suffix in Shading language (#6447)

Arnaud Billon 2 years ago
parent
commit
329ed4c0a0
1 changed files with 27 additions and 27 deletions
  1. 27 27
      tutorials/shaders/shader_reference/shading_language.rst

+ 27 - 27
tutorials/shaders/shader_reference/shading_language.rst

@@ -755,33 +755,33 @@ engine renders in linear color space.
 
 
 Full list of hints below:
 Full list of hints below:
 
 
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| Type                 | Hint                                           | Description                                                                 |
-+======================+================================================+=============================================================================+
-| **vec3, vec4**       | source_color                                   | Used as color.                                                              |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **int, float**       | hint_range(min, max[, step])                   | Restricted to values in a range (with min/max/step).                        |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | source_color                                   | Used as albedo color.                                                       |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_normal                                    | Used as normalmap.                                                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_white                             | As value or albedo color, default to opaque white.                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_black                             | As value or albedo color, default to opaque black.                          |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_default_transparent                       | As value or albedo color, default to transparent black.                     |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_anisotropy                                | As flowmap, default to right.                                               |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | hint_roughness[_r, _g, _b, _a, _normal, _gray] | Used for roughness limiter on import (attempts reducing specular aliasing). |
-|                      |                                                | ``_normal`` is a normal map that guides the roughness limiter,              |
-|                      |                                                | with roughness increasing in areas that have high-frequency detail.         |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | filter[_nearest, _linear][_mipmap][_aniso]     | Enabled specified texture filtering.                                        |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
-| **sampler2D**        | repeat[_enable, _disable]                      | Enabled texture repeating.                                                  |
-+----------------------+------------------------------------------------+-----------------------------------------------------------------------------+
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| Type                 | Hint                                             | Description                                                                 |
++======================+==================================================+=============================================================================+
+| **vec3, vec4**       | source_color                                     | Used as color.                                                              |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **int, float**       | hint_range(min, max[, step])                     | Restricted to values in a range (with min/max/step).                        |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | source_color                                     | Used as albedo color.                                                       |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_normal                                      | Used as normalmap.                                                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_white                               | As value or albedo color, default to opaque white.                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_black                               | As value or albedo color, default to opaque black.                          |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_default_transparent                         | As value or albedo color, default to transparent black.                     |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_anisotropy                                  | As flowmap, default to right.                                               |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | hint_roughness[_r, _g, _b, _a, _normal, _gray]   | Used for roughness limiter on import (attempts reducing specular aliasing). |
+|                      |                                                  | ``_normal`` is a normal map that guides the roughness limiter,              |
+|                      |                                                  | with roughness increasing in areas that have high-frequency detail.         |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | filter[_nearest, _linear][_mipmap][_anisotropic] | Enabled specified texture filtering.                                        |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
+| **sampler2D**        | repeat[_enable, _disable]                        | Enabled texture repeating.                                                  |
++----------------------+--------------------------------------------------+-----------------------------------------------------------------------------+
 
 
 GDScript uses different variable types than GLSL does, so when passing variables
 GDScript uses different variable types than GLSL does, so when passing variables
 from GDScript to shaders, Godot converts the type automatically. Below is a
 from GDScript to shaders, Godot converts the type automatically. Below is a