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@@ -144,7 +144,7 @@ The 3D APIs are different from the 2D ones, so the instantiation API must be use
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var instance = RenderingServer.instance_create()
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# Set the scenario from the world, this ensures it
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# appears with the same objects as the scene.
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- var scenario = get_world().scenario
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+ var scenario = get_world_3d().scenario
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RenderingServer.instance_set_scenario(instance, scenario)
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# Add a mesh to it.
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# Remember, keep the reference.
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