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@@ -9,7 +9,7 @@ Rationale
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Having a scene and throwing nodes into it might work for small projects,
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but as a project grows, more and more nodes are used and it can quickly
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become unmanageable. To solve this, Godot allows a project to be
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-separated in several scenes. This, however, does not work the same way
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+separated into several scenes. This, however, does not work the same way
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as in other game engines. In fact, it's quite different, so please do
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not skip this tutorial!
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@@ -38,7 +38,7 @@ Instancing, step by step
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To learn how to do instancing, let's start with downloading a sample
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project: :download:`instancing.zip </files/instancing.zip>`.
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-Unzip this scene in any place of your preference. Then, add this scene to
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+Unzip this project in any place of your preference. Then, add this project to
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the project manager using the 'Import' option:
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.. image:: /img/importproject.png
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@@ -63,8 +63,8 @@ Afterwards, push the link shaped button, this is the instancing button!
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.. image:: /img/continst.png
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-Select the ball scene (ball.scn), the ball should appear in the origin
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-(0,0), move it to around the center
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+Select the ball scene (ball.scn), the ball should appear at the origin
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+(0,0), move it to the center
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of the scene, like this:
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@@ -80,7 +80,7 @@ A little more
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-------------
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There can be as many instances as desired in a scene, just try
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-instancing more balls, or duplicating them (ctrl-D or duplicate button):
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+instancing more balls, or duplicating them (Ctrl-D or duplicate button):
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.. image:: /img/instmany.png
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@@ -94,14 +94,14 @@ Editing instances
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-----------------
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Select one of the many copies of the balls and go to the property
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-editor. Let's make it bounce a lot more, so look for the bounce
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+editor. Let's make it bounce a lot more, so look for the Bounce
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parameter and set it to 1.0:
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.. image:: /img/instedit.png
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-The next it will happen is that a green "revert" button appears. When
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-this button is present, it means we modified a property from the
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-instanced scene to override for a specific value in this instance. Even
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+Grey "revert" button will appear. When
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+this button is present, it means we modified a property in the
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+instanced scene to override a specific value in this instance. Even
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if that property is modified in the original scene, the custom value
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will always overwrite it. Pressing the revert button will restore the
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property to the original value that came from the scene.
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