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@@ -299,10 +299,10 @@ Here is an example for how you could layer the four waves to achieve nicer looki
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.. code-block:: glsl
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.. code-block:: glsl
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float height(vec2 position, float time) {
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float height(vec2 position, float time) {
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- float d = wave((position + time) * 0.4, 8.0) * 0.3;
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- d += wave((position - time) * 0.3, 8.0) * 0.3;
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- d += wave((position + time) * 0.5, 4.0) * 0.2;
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- d += wave((position - time) * 0.6, 4.0) * 0.2;
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+ float d = wave((position + time) * 0.4) * 0.3;
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+ d += wave((position - time) * 0.3) * 0.3;
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+ d += wave((position + time) * 0.5) * 0.2;
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+ d += wave((position - time) * 0.6) * 0.2;
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return d;
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return d;
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}
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}
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