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@@ -54,7 +54,7 @@ Godot provides an extensive library of base node types you can combine and
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extend to build more powerful ones. 2D, 3D, or user interface, you will do most
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things with these nodes.
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-.. image:: img/key_concepts_node_menu.png
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+.. image:: img/key_concepts_node_menu.webp
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The scene tree
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--------------
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@@ -64,7 +64,7 @@ scenes. And as scenes are trees of nodes, the scene tree also is a tree of
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nodes. But it's easier to think of your game in terms of scenes as they can
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represent characters, weapons, doors, or your user interface.
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-.. image:: img/key_concepts_scene_tree.png
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+.. image:: img/key_concepts_scene_tree.webp
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Signals
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-------
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@@ -73,7 +73,7 @@ Nodes emit signals when some event occurs. This feature allows you to make
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nodes communicate without hard-wiring them in code. It gives you a lot of
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flexibility in how you structure your scenes.
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-.. image:: img/key_concepts_signals.png
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+.. image:: img/key_concepts_signals.webp
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.. note:: Signals are Godot's version of the *observer* pattern. You can read
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more about it here:
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