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Update 04.creating_the_enemy.rst

Rename option of CapsuleShape2D
Àlex 1 year ago
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3498a4c1c6
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      getting_started/first_2d_game/04.creating_the_enemy.rst

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getting_started/first_2d_game/04.creating_the_enemy.rst

@@ -48,7 +48,7 @@ Like the player images, these mob images need to be scaled down. Set the
 ``AnimatedSprite2D``'s ``Scale`` property to ``(0.75, 0.75)``.
 
 As in the ``Player`` scene, add a ``CapsuleShape2D`` for the collision. To align
-the shape with the image, you'll need to set the ``Rotation Degrees`` property
+the shape with the image, you'll need to set the ``Rotation`` property
 to ``90`` (under "Transform" in the Inspector).
 
 Save the scene.