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Fix incorrect export template path in Compiling for macOS (#5425)

Dennis Ploeger 3 年 前
コミット
34e5150077
1 ファイル変更1 行追加1 行削除
  1. 1 1
      development/compiling/compiling_for_osx.rst

+ 1 - 1
development/compiling/compiling_for_osx.rst

@@ -125,7 +125,7 @@ with the following commands (assuming a universal build, otherwise replace the
     mkdir -p osx_template.app/Contents/MacOS
     cp bin/godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
     cp bin/godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
-    chmod +x Godot.app/Contents/MacOS/godot_osx*
+    chmod +x osx_template.app/Contents/MacOS/godot_osx*
 
 You can then zip the ``osx_template.app`` folder to reproduce the ``osx.zip``
 template from the official Godot distribution::