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@@ -305,7 +305,7 @@ do that by passing in a second noise texture.
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uniform sampler2D normalmap;
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uniform sampler2D normalmap;
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Set this second uniform texture to another NoiseTexture with another
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Set this second uniform texture to another NoiseTexture with another
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-OpenSimplexNoise. But this time, check off "As Normalmap".
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+OpenSimplexNoise. But this time, check **As Normalmap**.
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.. image:: img/normal-set.png
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.. image:: img/normal-set.png
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