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@@ -19,13 +19,13 @@ Open a Terminal, go to the root dir of the engine source code and type:
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::
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- $ scons p=iphone bin/godot.iphone.debug
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+ $ scons p=iphone target=debug
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for a debug build, or:
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for a debug build, or:
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::
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- $ scons p=iphone bin/godot.iphone.opt target=release
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+ $ scons p=iphone target=release
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for a release build (check ``platform/iphone/detect.py`` for the compiler
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for a release build (check ``platform/iphone/detect.py`` for the compiler
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flags used for each configuration).
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flags used for each configuration).
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@@ -34,7 +34,7 @@ Alternatively, you can run
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- $ scons p=isim bin/godot.isim.tools
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+ $ scons p=iphone arch=x86 target=debug
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for a Simulator executable.
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for a Simulator executable.
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@@ -44,9 +44,9 @@ It can be done in three steps, first compile 32 bit version, then compile 64 bit
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::
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::
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- $ scons p=iphone tools=no bits=32 target=release
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- $ scons p=iphone tools=no bits=64 target=release
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- $ lipo -create bin/godot.iphone.opt.32 arm64 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal
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+ $ scons p=iphone tools=no bits=32 target=release arch=arm
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+ $ scons p=iphone tools=no bits=64 target=release arch=arm64
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+ $ lipo -create bin/godot.iphone.opt.32 bin/godot.iphone.opt.64 -output bin/godot.iphone.opt.universal
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Run
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Run
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