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Update recommended renderer for XR

skyace65 8 luni în urmă
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36088f33a0
2 a modificat fișierele cu 9 adăugiri și 7 ștergeri
  1. 6 5
      tutorials/rendering/renderers.rst
  2. 3 2
      tutorials/xr/setting_up_xr.rst

+ 6 - 5
tutorials/rendering/renderers.rst

@@ -66,7 +66,7 @@ Choose **Forward+** if:
 
 Choose **Mobile** if:
 
-    - You are developing for newer mobile devices, XR, or desktop.
+    - You are developing for newer mobile devices, desktop XR, or desktop.
     - You have relatively new hardware which supports Vulkan, Direct3D 12, or Metal.
     - You are developing a 3D game.
     - You want to use advanced rendering features, subject to the limitations
@@ -74,8 +74,8 @@ Choose **Mobile** if:
 
 Choose **Compatibility** if:
 
-    - You are developing for older mobile devices, or older desktop devices. The
-      Compatibility renderer supports the widest range of hardware.
+    - You are developing for older mobile devices, older desktop devices, or
+      standalone XR. The Compatibility renderer supports the widest range of hardware.
     - You are developing for web. In this case, Compatibility is the only choice.
     - You have older hardware which does not support Vulkan. In this case,
       Compatibility is the only choice.
@@ -148,8 +148,9 @@ Overall comparison
 |                     |                          |                          | optimized. Use Mobile or |
 |                     |                          |                          | Compatibility instead.   |
 +---------------------+--------------------------+--------------------------+--------------------------+
-| XR                  | ✔️ Yes.                  | ✔️ Yes.                  | ✔️ Yes.                  |
-|                     |                          |                          |                          |
+| XR                  | ✔️ Yes. Recommended for  | ✔️ Yes. Recommended for  | ⚠️ Supported, but poorly |
+|                     | standalone headsets.     |  desktop headsets.       | optimized. Use Mobile or |
+|                     |                          |                          | Compatibility instead.   |
 +---------------------+--------------------------+--------------------------+--------------------------+
 | Web                 | ✔️ Yes.                  | ❌ No.                   | ❌ No.                   |
 +---------------------+--------------------------+--------------------------+--------------------------+

+ 3 - 2
tutorials/xr/setting_up_xr.rst

@@ -39,8 +39,9 @@ While in Godot 3 most things worked out of the box, Godot 4 needs a little more
     As Godot 4 is still in development, many post process effects have not yet been updated to support stereoscopic rendering. Using these will have adverse effects.
 
 .. note::
-    Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for stand-alone headsets
-    should use Mobile. However Compatibility is the recommended renderer for now due to it having the best XR performance.
+    Godot 4 has 3 renderer options, Compatibility, Mobile, and Forward+. In the future XR desktop projects should use Forward+, and projects for standalone headsets
+    should use Mobile. Currently Compatibility is the recommended renderer for standalone headsets, and ironically Mobile is the recommended renderer for desktop.
+    This is based on current XR performance on the different devices with each renderer.
 
 OpenXR
 ------