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@@ -423,8 +423,8 @@ uniforms.
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Screen-Space Ambient Occlusion (SSAO)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-*This feature is only available when using the Forward+ renderer, not
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-Mobile or Compatibility.*
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+*This feature is only available when using the Forward+ and Compatibility renderers,
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+not Mobile.*
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As mentioned in the **Ambient** section, areas where light from light nodes
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does not reach (either because it's outside the radius or shadowed) are lit
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@@ -495,6 +495,15 @@ parameters:
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materials that have an AO texture defined. Values higher than ``0.0`` will
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make the SSAO effect visible in areas darkened by AO textures.
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+.. note::
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+
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+ Since Godot 4.6, a simplified version of SSAO is available in the Compatibility
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+ renderer. This implementation has a different look, but should perform
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+ significantly better on low-end devices compared to SSAO in Forward+.
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+
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+ When using the Compatibility renderer, only the **Radius** and **Intensity**
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+ parameters can be adjusted.
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+
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.. _doc_environment_and_post_processing_ssil:
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Screen-Space Indirect Lighting (SSIL)
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