Fix video alignment after dependency update
@@ -1844,3 +1844,11 @@ p + .classref-constant {
#godot-giscus {
margin-bottom: 1em;
}
+
+/** Center videos embedded using the sphinxcontrib-video plugin.
+ * That plugin makes assumptions about `align-center` and `align-left` that our
+ * theme does not follow, so we set the `align-default` class instead to avoid
+ * collisions and have full control of how videos are aligned. */
+.align-default {
+ text-align: center
+}
@@ -242,6 +242,7 @@ videos should be included with the following code snippet::
:autoplay:
:loop:
:muted:
+ :align: default
Where ``documentation_video.webp`` would be changed to the name of the video you
created. Name your videos in a way that makes their meaning clear, possibly with
@@ -54,6 +54,7 @@ The video below displays how these values affect scrolling while in-game:
Infinite repeat
---------------
@@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives.
.. seealso::
@@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch