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Remove reference to renaming node.

Matt Spurlin 7 years ago
parent
commit
36550d7186
1 changed files with 3 additions and 2 deletions
  1. 3 2
      learning/step_by_step/your_first_game.rst

+ 3 - 2
learning/step_by_step/your_first_game.rst

@@ -103,7 +103,7 @@ Frames" side of the panel:
 
 
 Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child
 Finally, add a :ref:`CollisionShape2D <class_CollisionShape2D>` as a child
 of the ``Player``. This will determine the player's "hitbox", or the
 of the ``Player``. This will determine the player's "hitbox", or the
-bounds of its collision area. Rename the node to ``Collision``. For this character, a ``CapsuleShape2D``
+bounds of its collision area. For this character, a ``CapsuleShape2D``
 gives the best fit, so next to "Shape" in the Inspector, click
 gives the best fit, so next to "Shape" in the Inspector, click
 "<null>"" -> "New CapsuleShape2D".  Resize the shape to cover the sprite:
 "<null>"" -> "New CapsuleShape2D".  Resize the shape to cover the sprite:
 
 
@@ -439,7 +439,8 @@ you will see some new buttons appear at the top of the editor:
 
 
 Select the middle one ("Add Point") and draw the path by clicking to add
 Select the middle one ("Add Point") and draw the path by clicking to add
 the points shown. To have the points snap to the grid, make sure "Use Snap" is
 the points shown. To have the points snap to the grid, make sure "Use Snap" is
-checked. This option can be found under the "Edit" button to the left of the Path2D buttons.
+checked. This option can be found under the "Snapping Options" button to the left of the Path2D buttons.
+It appears as a series of three vertical dots.
 
 
 .. image:: img/draw_path2d.png
 .. image:: img/draw_path2d.png