浏览代码

Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo

Fix missing word in particle flipbook documentation
Matthew 1 年之前
父节点
当前提交
36f4fb1cb6
共有 1 个文件被更改,包括 4 次插入3 次删除
  1. 4 3
      tutorials/2d/particle_systems_2d.rst

+ 4 - 3
tutorials/2d/particle_systems_2d.rst

@@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and *
    Setting up particle animation for playback during the particle's lifetime
    Setting up particle animation for playback during the particle's lifetime
 
 
 By default, looping is disabled. If the particle is done playing before its
 By default, looping is disabled. If the particle is done playing before its
-lifetime ends, the particle will keep using the flipbook's frame (which may be
-fully transparent depending on how the flipbook texture is designed). If looping
-is enabled, the animation will loop back to the first frame and resume playing.
+lifetime ends, the particle will keep using the flipbook's last frame (which may
+be fully transparent depending on how the flipbook texture is designed). If
+looping is enabled, the animation will loop back to the first frame and resume
+playing.
 
 
 Depending on how many images your sprite sheet contains and for how long your
 Depending on how many images your sprite sheet contains and for how long your
 particle is alive, the animation might not look smooth. The relationship between
 particle is alive, the animation might not look smooth. The relationship between