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@@ -111,19 +111,19 @@ Similar code as before, but draw a square using indices:
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normal_array[0] = Vector3(0, 0, 1)
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uv_array[0] = Vector2(0, 0)
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- vertex_array[0] = Vector3(-1, -1)
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+ vertex_array[0] = Vector3(-1, -1, 0)
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normal_array[1] = Vector3(0, 0, 1)
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uv_array[1] = Vector2(0,1)
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- vertex_array[1] = Vector3(-1, 1)
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+ vertex_array[1] = Vector3(-1, 1, 0)
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normal_array[2] = Vector3(0, 0, 1)
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uv_array[2] = Vector2(1, 1)
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- vertex_array[2] = Vector3(1, 1)
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+ vertex_array[2] = Vector3(1, 1, 0)
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normal_array[3] = Vector3(0, 0, 1)
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uv_array[3] = Vector2(1, 0)
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- vertex_array[3] = Vector3(1, -1)
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+ vertex_array[3] = Vector3(1, -1, 0)
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# Indices are optional in Godot, but if they exist they are used.
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index_array[0] = 0
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