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GDScript format strings
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=======================
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-GDScript offers a feature called *format strings*, which allows reusing text
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-templates to succinctly create different but similar strings.
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+Godot offers multiple ways to dynamically change the contents of strings:
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-Format strings are just like normal strings, except they contain certain
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-placeholder character-sequences. These placeholders can then easily be replaced
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-by parameters handed to the format string.
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+- Format strings: ``var string = "I have %s cats." % "3"``
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+- The ``String.format()`` method: ``var string = "I have {} cats.".format([3])``
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+- String concatenation: ``var string = "I have " + str(3) + " cats."``
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-As an example, with ``%s`` as a placeholder, the format string ``"Hello %s, how
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-are you?"`` can easily be changed to ``"Hello World, how are you?"``. Notice
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-the placeholder is in the middle of the string; modifying it without format
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-strings could be cumbersome.
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+This page explains how to use format strings, and briefly explains the ``format()``
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+method and string concatenation.
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+Format strings
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+--------------
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-Usage in GDScript
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------------------
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+*Format strings* are a way to reuse text templates to succinctly create different
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+but similar strings.
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+
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+Format strings are just like normal strings, except they contain certain
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+placeholder character sequences such as ``%s``. These placeholders can then
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+be replaced by parameters handed to the format string.
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Examine this concrete GDScript example:
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@@ -38,34 +41,12 @@ string.
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The ``%s`` seen in the example above is the simplest placeholder and works for
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most use cases: it converts the value by the same method by which an implicit
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-String conversion or ``str()`` would convert it. Strings remain unchanged,
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-Booleans turn into either ``"True"`` or ``"False"``, an integral or real number
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-becomes a decimal, other types usually return their data in a human-readable
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-string.
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-
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-There is also another way to format text in GDScript, namely the ``String.format()``
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-method. It replaces all occurrences of a key in the string with the corresponding
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-value. The method can handle arrays or dictionaries for the key/value pairs.
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-
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-Arrays can be used as key, index, or mixed style (see below examples). Order only
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-matters when the index or mixed style of Array is used.
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-
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-A quick example in GDScript:
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-
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-::
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-
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- # Define a format string
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- var format_string = "We're waiting for {str}"
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-
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- # Using the 'format' method, replace the 'str' placeholder
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- var actual_string = format_string.format({"str": "Godot"})
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-
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- print(actual_string)
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- # Output: "We're waiting for Godot"
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-
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-There are other `format specifiers`_, but they are only applicable when using
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-the ``%`` operator.
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+String conversion or :ref:`str() <class_@GlobalScope_method_str>` would convert
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+it. Strings remain unchanged, booleans turn into either ``"True"`` or ``"False"``,
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+an ``int`` or ``float`` becomes a decimal, and other types usually return their data
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+in a human-readable string.
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+There are other `format specifiers`_.
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Multiple placeholders
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---------------------
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@@ -108,19 +89,19 @@ specifier. Apart from ``s``, these require certain types of parameters.
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| ``c`` | A single **Unicode character**. Expects an unsigned 8-bit integer |
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| | (0-255) for a code point or a single-character string. |
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+-------+---------------------------------------------------------------------+
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-| ``d`` | A **decimal integral** number. Expects an integral or real number |
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+| ``d`` | A **decimal integer**. Expects an integer or a real number |
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| | (will be floored). |
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+-------+---------------------------------------------------------------------+
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-| ``o`` | An **octal integral** number. Expects an integral or real number |
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+| ``o`` | An **octal integer**. Expects an integer or a real number |
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| | (will be floored). |
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+-------+---------------------------------------------------------------------+
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-| ``x`` | A **hexadecimal integral** number with **lower-case** letters. |
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-| | Expects an integral or real number (will be floored). |
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+| ``x`` | A **hexadecimal integer** with **lower-case** letters. |
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+| | Expects an integer or a real number (will be floored). |
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+-------+---------------------------------------------------------------------+
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-| ``X`` | A **hexadecimal integral** number with **upper-case** letters. |
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-| | Expects an integral or real number (will be floored). |
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+| ``X`` | A **hexadecimal integer** with **upper-case** letters. |
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+| | Expects an integer or a real number (will be floored). |
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+-------+---------------------------------------------------------------------+
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-| ``f`` | A **decimal real** number. Expects an integral or real number. |
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+| ``f`` | A **decimal real** number. Expects an integer or a real number. |
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+-------+---------------------------------------------------------------------+
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| ``v`` | A **vector**. Expects any float or int-based vector object ( |
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| | ``Vector2``, ``Vector3``, ``Vector4``, ``Vector2i``, ``Vector3i`` or|
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@@ -149,7 +130,7 @@ conditions.
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+---------+-------------------------------------------------------------------+
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| ``-`` | **Pad to the right** rather than the left. |
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+---------+-------------------------------------------------------------------+
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-| ``*`` | **Dynamic padding**, expect additional integral parameter to set |
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+| ``*`` | **Dynamic padding**, expects additional integer parameter to set |
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| | padding or precision after ``.``, see `dynamic padding`_. |
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+---------+-------------------------------------------------------------------+
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@@ -170,7 +151,7 @@ To pad a string to a minimum length, add an integer to the specifier:
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# output: " 12345"
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# 5 leading spaces for a total length of 10
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-If the integer starts with ``0``, integral values are padded with zeroes
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+If the integer starts with ``0``, integer values are padded with zeroes
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instead of white space:
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::
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@@ -180,7 +161,7 @@ instead of white space:
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Precision can be specified for real numbers by adding a ``.`` (*dot*) with an
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integer following it. With no integer after ``.``, a precision of 0 is used,
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-rounding to integral value. The integer to use for padding must appear before
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+rounding to integer values. The integer to use for padding must appear before
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the dot.
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::
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@@ -238,12 +219,36 @@ avoid reading it as a placeholder. This is done by doubling the character:
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# Output: "Remaining health: 56%"
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+String format method
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+--------------------
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+
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+There is also another way to format text in GDScript, namely the
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+:ref:`String.format() <class_String_method_format>`
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+method. It replaces all occurrences of a key in the string with the corresponding
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+value. The method can handle arrays or dictionaries for the key/value pairs.
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+
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+Arrays can be used as key, index, or mixed style (see below examples). Order only
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+matters when the index or mixed style of Array is used.
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+
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+A quick example in GDScript:
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+
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+::
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+
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+ # Define a format string
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+ var format_string = "We're waiting for {str}"
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+
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+ # Using the 'format' method, replace the 'str' placeholder
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+ var actual_string = format_string.format({"str": "Godot"})
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+
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+ print(actual_string)
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+ # Output: "We're waiting for Godot"
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+
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+
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Format method examples
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-----------------------
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+~~~~~~~~~~~~~~~~~~~~~~
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The following are some examples of how to use the various invocations of the
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-``String.format`` method.
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-
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+``String.format()`` method.
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+------------+-----------+------------------------------------------------------------------------------+-------------------+
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| **Type** | **Style** | **Example** | **Result** |
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@@ -258,9 +263,9 @@ The following are some examples of how to use the various invocations of the
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+------------+-----------+------------------------------------------------------------------------------+-------------------+
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| Array | index | ``"Hi, {0} v{1}!".format(["Godette","3.0"])`` | Hi, Godette v3.0! |
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+------------+-----------+------------------------------------------------------------------------------+-------------------+
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-| Array | mix | ``"Hi, {name} v{0}!".format([3.0, ["name","Godette"]])`` | Hi, Godette v3.0! |
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+| Array | mix | ``"Hi, {name} v{0}!".format(["3.0", ["name","Godette"]])`` | Hi, Godette v3.0! |
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+------------+-----------+------------------------------------------------------------------------------+-------------------+
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-| Array | no index | ``"Hi, {} v{}!".format(["Godette", 3.0], "{}")`` | Hi, Godette v3.0! |
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+| Array | no index | ``"Hi, {} v{}!".format(["Godette", "3.0"], "{}")`` | Hi, Godette v3.0! |
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+------------+-----------+------------------------------------------------------------------------------+-------------------+
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Placeholders can also be customized when using ``String.format``, here's some
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@@ -286,5 +291,40 @@ Combining both the ``String.format`` method and the ``%`` operator could be usef
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| ``"Hi, {0} v{version}".format({0:"Godette", "version":"%0.2f" % 3.114})`` | Hi, Godette v3.11 |
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+---------------------------------------------------------------------------+-------------------+
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-In Godot's C++ code, GDScript format strings can be accessed using the
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-``vformat`` helper function in the :ref:`Variant<class_Variant>` header.
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+String concatenation
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+--------------------
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+
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+You can also combine strings by *concatenating* them together, using the ``+``
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+operator.
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+
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+::
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+
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+ # Define a base string
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+ var base_string = "We're waiting for "
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+
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+ # Concatenate the string
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+ var actual_string = base_string + "Godot"
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+
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+ print(actual_string)
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+ # Output: "We're waiting for Godot"
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+
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+When using string concatenation, values that are not strings must be converted using
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+the ``str()`` function. There is no way to specify the string format of converted
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+values.
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+
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+::
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+
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+ var name_string = "Godette"
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+ var version = 3.0
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+ var actual_string = "Hi, " + name_string + " v" + str(version) + "!"
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+
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+ print(actual_string)
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+ # Output: "Hi, Godette v3!"
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+
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+Because of these limitations, format strings or the ``format()`` method are often
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+a better choice. In many cases, string concatenation is also less readable.
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+
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+.. note::
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+
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+ In Godot's C++ code, GDScript format strings can be accessed using the
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+ ``vformat()`` helper function in the :ref:`Variant<class_Variant>` header.
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