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@@ -26,7 +26,7 @@ the Player scene.
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In the :ref:`RigidBody2D <class_RigidBody2D>` properties, set ``Gravity Scale``
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to ``0``, so the mob will not fall downward. In addition, under the
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-``PhysicsBody2D`` section, click the ``Mask`` property and uncheck the first
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+:ref:`CollisionObject2D <class_CollisionObject2D>` section, click the ``Mask`` property and uncheck the first
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box. This will ensure the mobs do not collide with each other.
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.. image:: img/set_collision_mask.png
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