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Mention support for per-tile rotation in Using TileSets

This also updates screenshots to display the rotation/flip buttons.
Hugo Locurcio 1 år sedan
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tutorials/2d/img/using_tilemaps_create_pattern.webp


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tutorials/2d/img/using_tilemaps_select_multiple_tiles_from_tileset.webp


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+ 0 - 10
tutorials/2d/using_tilemaps.rst

@@ -21,16 +21,6 @@ optimized for drawing large numbers of tiles. Finally, you can add collision,
 occlusion, and navigation shapes to tiles, adding greater functionality to
 occlusion, and navigation shapes to tiles, adding greater functionality to
 the TileMap.
 the TileMap.
 
 
-.. note::
-
-    Godot 4.0 has moved several per-tile properties, such as tile rotation, from
-    TileMap to TileSet. Individual tiles can no longer be rotated while in the
-    TileMap editor. Instead, the TileSet editor must be used to create
-    alternative rotated tiles.
-
-    This change allows for greater design consistency, as not every tile needs to be
-    rotated or flipped within a TileSet.
-
 Specifying the TileSet in the TileMap
 Specifying the TileSet in the TileMap
 -------------------------------------
 -------------------------------------
 
 

+ 7 - 0
tutorials/2d/using_tilesets.rst

@@ -605,6 +605,13 @@ atlas), but configured in different ways. For example, you may want to use the
 same tile image, but rotated, flipped, or modulated with a different color. This
 same tile image, but rotated, flipped, or modulated with a different color. This
 can be done using *alternative tiles*.
 can be done using *alternative tiles*.
 
 
+.. tip::
+
+      Since Godot 4.2, you don't have to create alternative tiles to rotate or
+      flip tiles anymore. You can rotate any tile while placing it in the
+      TileMap editor by using the rotation/flip buttons in the TileMap editor
+      toolbar.
+
 To create an alternative tile, right-click a base tile in the atlas displayed by
 To create an alternative tile, right-click a base tile in the atlas displayed by
 the TileSet editor, then choose **Create an Alternative Tile**:
 the TileSet editor, then choose **Create an Alternative Tile**: