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@@ -13,7 +13,7 @@ textures, audios, scenes, etc.
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In Godot 3.0, we use a more modern approach to importing: Simply drop
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In Godot 3.0, we use a more modern approach to importing: Simply drop
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your assets (image files, scenes, audios, fonts, etc) directly in the
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your assets (image files, scenes, audios, fonts, etc) directly in the
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-project folder (copy them manually with your OS file exporer).
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+project folder (copy them manually with your OS file explorer).
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Godot will automatically import these files internally
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Godot will automatically import these files internally
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and keep the imported resources hidden in a res://.import folder.
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and keep the imported resources hidden in a res://.import folder.
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@@ -50,12 +50,12 @@ configuration. Make sure to commit these to your version control system!
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.. image:: img/asset_workflow4.png
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.. image:: img/asset_workflow4.png
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-Additionally, extra assets will be presset in the hidden res://.import folder:
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+Additionally, extra assets will be preset in the hidden res://.import folder:
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.. image:: img/asset_workflow5.png
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.. image:: img/asset_workflow5.png
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If any of the files present in this folder is erased (or the whole folder), the
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If any of the files present in this folder is erased (or the whole folder), the
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-asset or asssets will be reimported automatically. As such, committing this folder
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+asset or assets will be reimported automatically. As such, committing this folder
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to the version control system is optional. It can save time on
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to the version control system is optional. It can save time on
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reimporting time when checking out in another computer, but it takes considerably
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reimporting time when checking out in another computer, but it takes considerably
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more space and transfer time. Pick your poison!
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more space and transfer time. Pick your poison!
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