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Fix spelling error in Using InputEvent (they -> the) (#5351)

Schmake 3 years ago
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3a318a96b8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/inputs/inputevent.rst

+ 1 - 1
tutorials/inputs/inputevent.rst

@@ -33,7 +33,7 @@ Here is a quick example, closing your game if the escape key is hit:
 
 
 However, it is cleaner and more flexible to use the provided :ref:`InputMap <class_InputMap>` feature,
 However, it is cleaner and more flexible to use the provided :ref:`InputMap <class_InputMap>` feature,
 which allows you to define input actions and assign them different keys. This way,
 which allows you to define input actions and assign them different keys. This way,
-you can define multiple keys for the same action (e.g. they keyboard escape key and the start button on a gamepad).
+you can define multiple keys for the same action (e.g. the keyboard escape key and the start button on a gamepad).
 You can then more easily change this mapping in the project settings without updating your code,
 You can then more easily change this mapping in the project settings without updating your code,
 and even build a key mapping feature on top of it to allow your game to change the key mapping at runtime!
 and even build a key mapping feature on top of it to allow your game to change the key mapping at runtime!