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Fix a few typos in part 1 of the FPS tutorial.

For "Let's look is ``process_movement`` next", the following text is
actually referring to "process_input", and even says "and now back to
process_input" later in the same section.
Ryan Roden-Corrent 7 anni fa
parent
commit
3a40ef5be7
1 ha cambiato i file con 2 aggiunte e 2 eliminazioni
  1. 2 2
      tutorials/3d/fps_tutorial/part_one.rst

+ 2 - 2
tutorials/3d/fps_tutorial/part_one.rst

@@ -306,12 +306,12 @@ All we're doing in ``_physics_process`` is calling two functions: ``process_inpu
 ``process_input`` will be where we store all of the code relating to player input. We want to call it first before
 ``process_input`` will be where we store all of the code relating to player input. We want to call it first before
 anything else so we have fresh player input to work with.
 anything else so we have fresh player input to work with.
 
 
-``process_movement`` is where we'll send all of the date necessary to the :ref:`KinematicBody <class_KinematicBody>`
+``process_movement`` is where we'll send all of the data necessary to the :ref:`KinematicBody <class_KinematicBody>`
 so it can move through the game world.
 so it can move through the game world.
 
 
 _________
 _________
 
 
-Let's look is ``process_movement`` next:
+Let's look at ``process_input`` next:
 
 
 First we set ``dir`` to an empty :ref:`Vector3 <class_Vector3>`.
 First we set ``dir`` to an empty :ref:`Vector3 <class_Vector3>`.