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@@ -30,20 +30,35 @@ Importing the project
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- Within the ``tasks.json`` file find the ``"tasks"`` array and add a new section to it:
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-.. code-block:: js
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-
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- {
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- "label": "build",
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- "type": "shell",
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- "command": "scons",
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- "group": "build",
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- "args": [
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- "platform=linuxbsd", // Change to your current platform
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- "target=debug",
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- "-j4"
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- ],
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- "problemMatcher": "$msCompile"
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- }
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+.. tabs::
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+ .. code-tab:: js LinuxBSD
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+
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+ {
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+ "label": "build",
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+ "group": "build",
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+ "type": "shell",
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+ "command": "scons",
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+ "args": [
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+ "-j $(nproc)"
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+ ],
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+ "problemMatcher": "$msCompile"
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+ }
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+
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+ .. code-tab:: js Windows
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+
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+ {
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+ "label": "build",
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+ "group": "build",
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+ "type": "shell",
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+ "command": "scons",
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+ "args": [
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+ // Use this when your default shell is Command Prompt (cmd.exe).
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+ "-j %NUMBER_OF_PROCESSORS%",
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+ // Use this when your default shell is PowerShell.
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+ "-j $env:NUMBER_OF_PROCESSORS"
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+ ],
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+ "problemMatcher": "$msCompile"
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+ }
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.. figure:: img/vscode_3_tasks.json.png
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:figclass: figure-w480
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@@ -69,31 +84,49 @@ To run and debug the project you need to create a new configuration in the ``lau
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adjust the configuration example provided accordingly.
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- Within the ``launch.json`` file find the ``"configurations"`` array and add a new section to it:
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-.. code-block:: js
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-
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- {
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- "name": "Launch",
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- "type": "cppdbg",
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- "request": "launch",
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- // Change the path below to match your current platform.
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- "program": "${workspaceFolder}/bin/godot.linuxbsd.tools.64",
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- // Change the arguments below for the project you want to test with.
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- // To run the project instead of editing it, remove the "--editor" argument.
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- "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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- "stopAtEntry": false,
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- "cwd": "${workspaceFolder}",
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- "environment": [],
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- "externalConsole": true,
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- "MIMode": "gdb",
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- "setupCommands": [
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- {
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- "description": "Enable pretty-printing for gdb",
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- "text": "-enable-pretty-printing",
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- "ignoreFailures": true
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- }
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- ],
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- "preLaunchTask": "build"
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- }
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+.. tabs::
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+ .. code-tab:: js LinuxBSD
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+
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+ {
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+ "name": "Launch Project",
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+ "type": "cppdbg",
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+ "request": "launch",
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+ "program": "${workspaceFolder}/bin/godot.linuxbsd.tools.64",
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+ // Change the arguments below for the project you want to test with.
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+ // To run the project instead of editing it, remove the "--editor" argument.
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+ "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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+ "stopAtEntry": false,
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+ "cwd": "${workspaceFolder}",
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+ "environment": [],
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+ "externalConsole": true,
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+ "MIMode": "gdb",
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+ "setupCommands": [
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+ {
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+ "description": "Enable pretty-printing for gdb",
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+ "text": "-enable-pretty-printing",
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+ "ignoreFailures": true
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+ }
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+ ],
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+ "preLaunchTask": "build"
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+ }
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+
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+ .. code-tab:: js Windows
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+
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+ {
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+ "name": "Launch Project",
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+ "type": "cppvsdbg",
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+ "request": "launch",
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+ "program": "${workspaceFolder}/bin/godot.windows.tools.64.exe",
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+ // Change the arguments below for the project you want to test with.
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+ // To run the project instead of editing it, remove the "--editor" argument.
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+ "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
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+ "stopAtEntry": false,
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+ "cwd": "${workspaceFolder}",
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+ "environment": [],
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+ "console": "internalConsole",
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+ "visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
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+ "preLaunchTask": "build"
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+ }
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.. figure:: img/vscode_2_launch.json.png
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:figclass: figure-w480
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