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Merge pull request #8388 from Calinou/gdextension-update-references

Update references to community GDExtensions to point to up-to-date resources
Max Hilbrunner 1 gadu atpakaļ
vecāks
revīzija
3b9cb26da3

+ 3 - 3
about/faq.rst

@@ -198,9 +198,9 @@ Also, see the official blog post on GDExtension, a way to develop native extensi
 * `Introducing GDNative's successor, GDExtension <https://godotengine.org/article/introducing-gd-extensions>`_
 * `Introducing GDNative's successor, GDExtension <https://godotengine.org/article/introducing-gd-extensions>`_
 
 
 You can also take a look at the GDScript implementation, the Godot modules,
 You can also take a look at the GDScript implementation, the Godot modules,
-as well as the `unofficial Python support <https://github.com/touilleMan/godot-python>`_ for Godot.
-This would be a good starting point to see how another third-party library
-integrates with Godot.
+as well as the `Jolt physics engine integration <https://github.com/godot-jolt/godot-jolt>`__
+for Godot. This would be a good starting point to see how another
+third-party library integrates with Godot.
 
 
 How do I install the Godot editor on my system (for desktop integration)?
 How do I install the Godot editor on my system (for desktop integration)?
 -------------------------------------------------------------------------
 -------------------------------------------------------------------------

+ 1 - 1
about/list_of_features.rst

@@ -477,7 +477,7 @@ Scripting
    - Use any build system and language features you wish.
    - Use any build system and language features you wish.
 
 
 - Actively developed GDExtension bindings for `D <https://github.com/godot-dlang/godot-dlang>`__,
 - Actively developed GDExtension bindings for `D <https://github.com/godot-dlang/godot-dlang>`__,
-  `Haxe <https://hxgodot.github.io/>`__, `Python <https://github.com/touilleMan/godot-python>`__, and `Rust <https://github.com/godot-rust/gdextension>`__
+  `Haxe <https://hxgodot.github.io/>`__, `Swift <https://github.com/migueldeicaza/SwiftGodot>`__, and `Rust <https://github.com/godot-rust/gdextension>`__
   bindings provided by the community. (Some of these bindings may be experimental and not production-ready).
   bindings provided by the community. (Some of these bindings may be experimental and not production-ready).
 
 
 Audio
 Audio

+ 1 - 2
getting_started/introduction/godot_design_philosophy.rst

@@ -89,8 +89,7 @@ yet it detects types and offers a static language's quality of auto-completion.
 It is also optimized for gameplay code with built-in types like Vectors and Colors.
 It is also optimized for gameplay code with built-in types like Vectors and Colors.
 
 
 Note that with GDExtension, you can write high-performance code using compiled
 Note that with GDExtension, you can write high-performance code using compiled
-languages like C, C++, Rust, or Python (using the Cython compiler)
-without recompiling the engine.
+languages like C, C++, Rust, D, Haxe, or Swift without recompiling the engine.
 
 
 Note that the 3D workspace doesn't feature as many tools as the 2D workspace.
 Note that the 3D workspace doesn't feature as many tools as the 2D workspace.
 You'll need external programs or add-ons to edit terrains, animate complex characters, and so on.
 You'll need external programs or add-ons to edit terrains, animate complex characters, and so on.