|
@@ -76,14 +76,13 @@ on your operating system) **and** the Mono-enabled version of Godot.
|
|
|
Configuring an external editor
|
|
|
------------------------------
|
|
|
|
|
|
-While Godot has its own script editor, its support for C# is kept
|
|
|
-minimal; it's recommended that you use an external IDE or editor
|
|
|
-instead, such as `Visual Studio Code <https://code.visualstudio.com/>`_
|
|
|
-or MonoDevelop. These provide auto-completion, debugging and other features
|
|
|
-useful when working with C#. To set it up in Godot, click on
|
|
|
-**Editor → Editor Settings** and scroll down to the bottom to the
|
|
|
-**Mono** settings. Under **Mono**, click on **Editor** then choose
|
|
|
-your external editor of choice.
|
|
|
+C# support in Godot's script editor is minimal. Consider using an
|
|
|
+external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`_
|
|
|
+or MonoDevelop. These provide autocompletion, debugging, and other
|
|
|
+useful features for C#. To select an external editor in Godot,
|
|
|
+click on **Editor → Editor Settings** and scroll down to
|
|
|
+**Mono**. Under **Mono**, click on **Editor**, and select your
|
|
|
+external editor of choice.
|
|
|
|
|
|
.. note:: If you are using Visual Studio Code, ensure you download and install
|
|
|
the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_
|