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@@ -1,5 +1,6 @@
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-Physics Properties
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+Physics properties
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==================
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+
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Exporting physics properties is done by enabling "Rigid Body" in Blender's
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physics tab:
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@@ -9,18 +10,18 @@ physics tab:
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By default, a single Blender object with rigid body enabled will export as
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three nodes: a PhysicsBody, a CollisionShape, and a MeshInstance.
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-
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-Body Type
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+Body type
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---------
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+
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Blender only has the concept of "Active" and "Passive" rigid bodies. These
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turn into Static and RigidBody nodes. To create a kinematic body, enable the
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"animated" checkbox on an "Active" body:
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.. image:: img/body_type.jpg
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-
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-Collision Shapes
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+Collision shapes
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----------------
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+
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Many of the parameters for collision shapes are missing from Blender, and many
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of the collision shapes are also not present. However, almost all of the
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options in Blender's rigid body collision and rigid body dynamics interfaces
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@@ -42,9 +43,9 @@ There are the following caveats:
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rigid body enabled. The physics properties are taken from the parent-most
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rigid body, and the rest are used as collision shapes.
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-
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-Collision Geometry Only
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+Collision geometry only
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-----------------------
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+
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Frequently you want different geometry for your collision meshes and your
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graphical meshes, but by default the exporter will export a mesh along with the
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collision shape. To only export the collision shape, set the object's maximum
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