Browse Source

Standard_material_3d.rst - Material Shadow Mode names Updated

Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
PHATASS Studios 1 month ago
parent
commit
3e51df7650
1 changed files with 4 additions and 4 deletions
  1. 4 4
      tutorials/3d/standard_material_3d.rst

+ 4 - 4
tutorials/3d/standard_material_3d.rst

@@ -676,14 +676,14 @@ for a full list of options and their description.
 Shadows
 Shadows
 -------
 -------
 
 
-Do Not Receive Shadows
-~~~~~~~~~~~~~~~~~~~~~~
+Disable Receive Shadows
+~~~~~~~~~~~~~~~~~~~~~~~
 
 
 Makes the object not receive any kind of shadow that would otherwise
 Makes the object not receive any kind of shadow that would otherwise
 be cast onto it.
 be cast onto it.
 
 
-Use Shadow to Opacity
-~~~~~~~~~~~~~~~~~~~~~
+Shadow to Opacity
+~~~~~~~~~~~~~~~~~
 
 
 Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
 Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
 areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
 areas are transparent. Useful for overlaying shadows onto a camera feed in AR.