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@@ -43,7 +43,7 @@ The aim of the import system is that it works well enough for most
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common cases and projects. What is there has been tested and seems to
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cover most needs.
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-However, as mentioned before, this is on of the most difficult areas of
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+However, as mentioned before, this is one of the most difficult areas of
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writing a game engine. It may happen often (specially on large projects,
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ports, or projects with unusual requirement) that what is provided is
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not enough. It's easy to say that the engine is open source and that the
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@@ -59,7 +59,7 @@ helpers as possible to support a custom import process, for example:
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the data being imported.
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- Support for creating custom import plugins is also provided, even for
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replacing the existing ones.
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-- If all else fails, Godot supports for adding custom resource loaders,
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+- If all else fails, Godot supports adding custom resource loaders,
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to load data in alternative formats, without intermediate conversion.
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Both the import system and the custom tools provided will improve over
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@@ -106,7 +106,7 @@ Repository layout:
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source_assets/art/niceart.psd
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game/engine.cfg
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-In the above example, artists, musican, translators, etc. can work in
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+In the above example, artists, musician, translators, etc. can work in
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the source_assets/ folder, then import the assets to the game/ folder.
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When the repository is updated, anyone can re-import the assets if they
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changed.
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