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@@ -101,7 +101,7 @@ offers you, check out the :ref:`GDScript scripting guide <doc_gdscript>`.
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There are several reasons to use GDScript--especially when you are prototyping, in
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alpha/beta stages of your project, or are not creating the next AAA title--but the
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-most salient reason is the overall **reduction of complexity.**
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+most salient reason is the overall **reduction of complexity**.
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The original intent of creating a tightly integrated, custom scripting language for
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Godot was two-fold: first, it reduces the amount of time necessary to get up and running
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@@ -409,8 +409,8 @@ This custom UI toolkit :ref:`can't be used as a library <doc_faq_use_godot_as_li
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but you can still
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:ref:`use Godot to create non-game applications by using the editor <doc_faq_non_game_applications>`.
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-Why does Godot not use STL (Standard Template Library)
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-------------------------------------------------------
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+Why does Godot not use STL (Standard Template Library)?
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+-------------------------------------------------------
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Like many other libraries (Qt as an example), Godot does not make use of
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STL. We believe STL is a great general purpose library, but we had special
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