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@@ -39,10 +39,12 @@ Exporting textures separately
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While textures can be exported with a model in certain file formats, such as glTF 2.0, you can also export them
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While textures can be exported with a model in certain file formats, such as glTF 2.0, you can also export them
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separately. Godot uses PBR (physically based rendering) for its materials, so if a texturing program can export PBR
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separately. Godot uses PBR (physically based rendering) for its materials, so if a texturing program can export PBR
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-textures they can work in Godot. This includes the `Substance suite <https://www.substance3d.com/>`__,
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+textures, they can work in Godot. This includes the `Substance suite <https://www.adobe.com/creativecloud/3d-ar.html>`__,
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`ArmorPaint (open source) <https://armorpaint.org/>`__, and `Material Maker (open source) <https://github.com/RodZill4/material-maker>`__.
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`ArmorPaint (open source) <https://armorpaint.org/>`__, and `Material Maker (open source) <https://github.com/RodZill4/material-maker>`__.
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-.. note:: For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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+.. seealso::
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+
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+ For more information on Godot's materials, see :ref:`doc_standard_material_3d`.
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Exporting considerations
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Exporting considerations
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