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@@ -53,13 +53,13 @@ Building a Android plugin
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**Prerequisite:** `Android Studio <https://developer.android.com/studio>`_ is strongly recommended as the IDE to use to create Android plugins.
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**Prerequisite:** `Android Studio <https://developer.android.com/studio>`_ is strongly recommended as the IDE to use to create Android plugins.
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The instructions below assumes that you're using Android Studio.
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The instructions below assumes that you're using Android Studio.
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-1. Follow `these instructions <https://developer.android.com/studio/projects/android-library>`_ to create an Android library module for your plugin.
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+1. Follow `these instructions <https://developer.android.com/studio/projects/android-library>`__ to create an Android library module for your plugin.
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2. Add the Godot engine library as a dependency to your plugin module:
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2. Add the Godot engine library as a dependency to your plugin module:
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- Download the Godot engine library (godot-lib.x.y.aar)
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- Download the Godot engine library (godot-lib.x.y.aar)
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- - Follow `these instructions <https://developer.android.com/studio/projects/android-library#AddDependency>`_ to add
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+ - Follow `these instructions <https://developer.android.com/studio/projects/android-library#AddDependency>`__ to add
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the Godot engine library as a dependency for your plugin.
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the Godot engine library as a dependency for your plugin.
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- In the plugin module's ``build.gradle`` file, replace ``implementation`` with ``compileOnly`` for the dependency line for the Godot engine library.
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- In the plugin module's ``build.gradle`` file, replace ``implementation`` with ``compileOnly`` for the dependency line for the Godot engine library.
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