@@ -40,6 +40,12 @@ time sources (one is processed in the physics step while another is processed in
improvements to this, from allowing kinematic bodies to be animated in the regular _process loop, to further fixes in the
frame timer.
+.. note::
+
+ You can use physics interpolation to mitigate physics-related jittering.
+ See `lawnjelly's smoothing-addon <https://github.com/lawnjelly/smoothing-addon>`__
+ for an add-on that can be dropped into any project to enable physics interpolation.
Stutter
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