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Scripting signals intro: Remove illegible warning

Max Hilbrunner 7 years ago
parent
commit
3fce7b854c
1 changed files with 1 additions and 10 deletions
  1. 1 10
      getting_started/step_by_step/scripting.rst

+ 1 - 10
getting_started/step_by_step/scripting.rst

@@ -60,7 +60,7 @@ written for it, and support was added thanks to
 a generous donation from Microsoft.
 
 It has an excellent tradeoff between performance and ease of use,
-although one must be aware of its garbage collector.
+although one must of its garbage collector.
 
 C# is usually the best choice for companies. The large amount of
 programmers familiar with it means less time can be spent learning
@@ -211,15 +211,6 @@ node's name highlighted in red. Select the "Panel" node here. When you select
 a node, the NodePath at the bottom will automatically update to point a
 relative path from the emitting node to the selected node.
 
-.. note::
-
-    Be aware that connections nodes with scripts can connect with signals since
-    the function must exist in order to make the connection. Without a script,
-    the method cannot be defined.
-    
-    To be sure the node has a script and can define the function, make sure
-    that the "Make Function" check button shows up in the bottom right.
-
 By default, the method name will contain the emitting node's name ("Button" in
 this case), resulting in "_on_[EmitterNode]_[signal_name]". If you do have the
 "Make Function" check button checked, then the editor will generate the function